I am a 3D Generalist and visual effects artist for feature film and advertising projects.
As a 3D Generalist, I have production-experience in all aspects of the CG-pipeline to finish a shot from concept to final.
At the moment my focus lies on 3D environment work.
Production-experience in organic sculpting, hard-surface modeling, kit-bashing and procedural modeling for terrains and assets. Using projection, deformer and height-field techniques in Maya and Houdini to create environments.
Production-experience in setting up cameras, blocking out concepts and compositions for full-cg shots.
Using scatter methods with Maya Mash, Houdini and Clarisse to populate environments with heavy detail, foliage and urban structures.
Production-experience in shading with Arnold, Vray, Clarisse, Substance and Mari. I am combining traditional and procedural shading techniques. Production-experience in texturing with Substance, Mari and Photoshop.
Lighting and Rendering:
Deep understanding of lighting and rendering principles for raytrace renderers like Arnold, Clarisse, Renderman and Vray. Creating Renderlayer and AOV setups for beauty recreation and comp.
Currently I am available and interested in freelance and remote work. contact me
Maya, Clarisse, Houdini, zBrush, Substance, Mari
Arnold, Clarisse, Vray, Mantra, Renderman
Nuke, After Effects
Illustrator, Premiere, inDesign,
Python, VEX, Mel
Working for DNEG London and MPC Vancouver as a 3D environment TD, I specialized in creating full-cg environments for movies like Fast & Furious 9, Maleficent: Mistress of Evil and Pokémon: Detective Pikachu.
Fast & Furious 9 (2021)
3D Environment Generalist TD